I am currently a Principal Applied Scientist at Amazon Robotics. Before joining Amazon full time I was an Amazon Scholar and a Professor and Founding Faculty at the University of California, Merced. At UC Merced I was chair of the EECS graduate program from July 2018 to June 2020. I got my PhD from the Swiss Federal Institute of Technology in Lausanne (EPFL), and then became research faculty at the University of Southern California (USC) and a research scientist at the USC Institute for Creative Technologies (ICT). After that I joined UC Merced in 2005. These days my research interests are on motion planning algorithms for applications in robotics and computer graphics, with a focus on autonomous vehicles and navigation structures for fast path planning. I have served as program committee member for over 60 conferences, program co-chair for the 5th International Conference on Motion in Games (MIG), and as Associate Editor for ICRA 7 times. I have also served as an Associate Editor for the Computer Animation and Virtual Worlds journal. At UC Merced I have established the computer graphics lab. My research was funded by NSF, ARO and CITRIS awards and my work on triangulations for path planning runs inside The Sims 4, the best selling PC game of 2014 and 2015.


Sample Publications


Graphics

Optimal Path Maps on the GPU
Renato Farias and Marcelo Kallmann
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2019

The Effects of Avatars, Stereo Vision and Display Size on Reaching and Motion Reproduction
Carlo Camporesi and Marcelo Kallmann
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2015

Planning Motions and Placements for Virtual Demonstrators
Yazhou Huang and Marcelo Kallmann
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2015

Dynamic and Robust Local Clearance Triangulations
Marcelo Kallmann
ACM Transactions on Graphics (TOG) 33-5, 2014, presented at SIGGRAPH

Analyzing Locomotion Synthesis with Feature-Based Motion Graphs
Mentar Mahmudi and Marcelo Kallmann
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2012

Underwater Cloth Simulation with Fractional Derivatives
Oktar Ozgen, Marcelo Kallmann, Lynnete ES Ramirez and Carlos FM Coimbra
ACM Transactions on Graphics (TOG) 29-3, 2010, presented at SIGGRAPH

Robotics

Planar Max Flow Maps and Determination of Lanes with Clearance
Renato Farias and Marcelo Kallmann
Autonomous Robots, 2020
(Extended version of "GPU-Based Max Flow Maps in the Plane", RSS 2018.)

Path Planning for Coherent and Persistent Groups
Tianyu Huang, Mubbasir Kapadia, Norman I. Badler, and Marcelo Kallmann
IEEE International Conference on Robotics and Automation (ICRA), 2014

Planning Humanlike Actions in Blending Spaces
Yazhou Huang, Mentar Mahmudi and Marcelo Kallmann
IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2011

A Skill-Based Motion Planning Framework for Humanoids
Marcelo Kallmann, Yazhou Huang and Robert Backman
IEEE International Conference on Robotics and Automation (ICRA), 2010

Learning Humanoid Reaching Tasks in Dynamic Environments
Xiaoxi Jiang and Marcelo Kallmann
IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2007

Motion Planning Using Dynamic Roadmaps
Marcelo Kallmann and Maja Mataric´
IEEE International Conference on Robotics and Automation (ICRA), 2004

(Complete list and link to papers can be found here.)

Book



Geometric and Discrete Path Planning for Interactive Virtual Worlds
Marcelo Kallmann and Mubbasir Kapadia, 2016.
[Springer] [Amazon] [SIGGRAPH course]



Software Projects


Standalone Interactive Graphics (SIG) Toolkit

Contact


LinkedIn