I am currently an Amazon Scholar and as well a Professor and Founding Faculty at the University of California, Merced. At UC Merced I was chair of the EECS graduate program from July 2018 to June 2020. I got my PhD from the Swiss Federal Institute of Technology in Lausanne (EPFL), and after that I was research faculty at the University of Southern California (USC), and a research scientist at the USC Institute for Creative Technologies (ICT) before moving to UC Merced in 2005. These days my research interests are mostly on motion planning algorithms for a wide range of applications in robotics and computer graphics. I have served as program co-chair for the 5th International Conference on Motion in Games (MIG) in 2012, and as Associate Editor for ICRA in multiple years (and I am again an AE for the upcoming ICRA 2022). I am also an Associate Editor for the Computer Animation and Virtual Worlds journal. At UC Merced I have established the computer graphics group (http://graphics.ucmerced.edu/). I am recipient of several NSF awards and my work on triangulations for path planning runs inside The Sims 4, the best selling PC game of 2014 and 2015.

Note: I have joined Amazon as an Amazon Scholar in the Robotics AI group. I am currently on a leave from UC Merced.


Sample Journal Publications


Planar Max Flow Maps and Determination of Lanes with Clearance
Renato Farias and Marcelo Kallmann
Autonomous Robots, 2020

Detection and Synthesis of Full-Body Environment Interactions for Virtual Humans
Alain Juarez-Perez and Marcelo Kallmann
Computer Graphics Forum (CGF), 2019

Optimal Path Maps on the GPU
Renato Farias and Marcelo Kallmann
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2019

The Effects of Avatars, Stereo Vision and Display Size on Reaching and Motion Reproduction
Carlo Camporesi and Marcelo Kallmann
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2015

Planning Motions and Placements for Virtual Demonstrators
Yazhou Huang and Marcelo Kallmann
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2015

3D Printing and Immersive Visualization for Improved Perception and Interaction with Ancient Artifacts
Paola Di Giuseppantonio Di Franco, Carlo Camporesi, Fabrizio Galeazzi, and Marcelo Kallmann
Presence, 2015

Dynamic and Robust Local Clearance Triangulations
Marcelo Kallmann
ACM Transactions on Graphics (TOG) 33-5, 2014, presented at SIGGRAPH

Analyzing Locomotion Synthesis with Feature-Based Motion Graphs
Mentar Mahmudi and Marcelo Kallmann
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2012

Underwater Cloth Simulation with Fractional Derivatives
Oktar Ozgen, Marcelo Kallmann, Lynnete ES Ramirez and Carlos FM Coimbra
ACM Transactions on Graphics (TOG) 29-3, 2010, presented at SIGGRAPH

Full publication list with links to pdfs and videos is available here.

Book



Geometric and Discrete Path Planning for Interactive Virtual Worlds
Marcelo Kallmann and Mubbasir Kapadia
Book based on our 2014 SIGGRAPH course. Morgan & Claypool, 2016



Software Projects


Standalone Interactive Graphics (SIG) Toolkit


Research Group


Computer Graphics Lab

Contact

Prof. Marcelo Kallmann
School of Engineering
University of California, Merced
5200 N. Lake Road - Merced CA 95343
Email: mkallmann (at) ucmerced (dot) edu